Rifts of the Taies!

1500 years after the War of Lorinis and the opening of the Gates of Auire and Yenic, which began and ended the war respectively, a group of mercenaries tucked away in the Highlands of Mulkaeran find the only tool that could finally close both of the Gates for good. But with this opportunity comes a multitude of challenges that may prove to be far too much for small group of would be sell-swords to handle.